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Guests of Honor

David Christ & Victor Long - Veluna Triad Members

Selected Authors Will Be On-sight Running their Modules...!

Authors

Ed Ennett, Cliff Caldwell, Mark Templeton, Chris Jensen

and Maybe...if we are lucky...

Troy Daniels!

Everyone drop him an email urging him to come TSROThar@aol.com


Premiere Living Greyhawk Veluna Modules !

Come see what all the hype is about...

Poachers Will Be Shot

by Cliff Caldwell

Rumors of new wealth draw your attention to the mining town of Valkurl. Perhaps some of their prosperity will rub off on you. A very dangerous adventure for tiers 1-2.
Like Water Under the Bridge

by Ed Ennett

A Three Round Living Greyhawk Module set in Veluna. Part I of the Agent of Iuz series.A Living Greyhawk Module for Tiers 1-4. 

Part I:

Which way is the Water Flowing?

The City of Falsridge has a water problem. Seems that travel on the expansive Fals river has stopped. For a city that makes a living by the water, this is bad. It seems that no mater what the city does, The river traffic doesn’t return. It seems that whichever way the waters flowing, It is not towards Falsridge.
Part II:

Borderline...

A rather boring caravan job takes an odd twist and thrusts the party into the limelight. Can the Heroes of the day live up to the expectations put on them or will the troubled waters claim more lives ?
Part III:

Good to the Last Drop.

The answer to the mystery of what is happening in Falsridge lies in the hands of an ancient Sage. Why do answers always seem to cause more questions than they do answers? You are once again called upon in service of the City of Falsridge.
Plea from Beyond the Grave.

by Nicholas Tulach

A poor, lost soul is locked away from his final peace. His efforts to avenge his family’s deaths have cost him his life, and now must haunt his tower until he can achieve a symbolic victory over his murderers. Can you free him from his torment? An adventure for characters levels 1-6.

 


Premiere Living City Modules

Dragons Demise

by Troy Daniels

 

Lost in Love

by Mark Templeton

Bard seeks adventurers for a covert mission. Only those with pure hearts who revere honour, love and promises made on those foundations need apply. Apply to GuildMaster Herald Sinclair at the Greyson Academy in Procampur before the lunch bell on 22 Mirtul of this year. An adventure recommended for characters levels 3-12.

Wild Ride!

by Chris Jensen

You awake one morning with a strange mark of a silver unicorn horn on your forehead. All you remember from last night are dreams of unicorns dancing in a forest clearing. Mielikki calls, so bring characters who would be summoned by a nature deity. Fire-using characters are not welcome. An adventure recommended for characters level 7 to 16.
When Chaos Reigns

by Alan Bonnin

Screams in the night might indicate someone who has had a nightmare. What about during the day? What do you do when you are having nightmares while you are still awake? If you live in Ravens Bluff, you look for bold adventurers to find out what is causing them. And you hope they hurry, before you loose your sanity forever. An adventure for characters levels 1-12.
Missing

by Sherrie Masdon

You answer the call to rescue several missing adventurers from the town of Casonville. Travel is required and only brave souls need apply. An adventure for characters levels 5-14.

 

The RPGA LIVING CITY campaign is a huge shared-world tournament campaign set in Ravens Bluff, a port city in the FORGOTTEN REALMSŪ campaign setting. Ravens Bluff is in the midst of a trade boom. Recovering from a recent war, the city is struggling with political infighting, crime, and the ambitions of the petty and the great. Called the City of Adventurers, Ravens Bluff calls out to those of keen intellect, strong arm, or quick feet. Your character can find fame and fortune, or a messy death if you're not careful.

Players make their own characters, and play them in RPGA tournaments across the country (and beyond). Characters gain treasure, experience, and advance in levels just like in a home campaign. At live-action events, characters can buy land, join guilds, trade magical items, get involved in the city government or religions, and more. As characters become powerful in the campaign, more options open up to them. Heed the call and become a part of the largest roleplaying campaign anywhere.


Living Force

 

Between Worlds Pt 1 

Top World

by Morrie Mullins

Something is very, very wrong in the Asteroid Belt where Nirama and his smugglers make their base, and it’s not something Nirama trusts his own people to sort out. Are you up to the challenge? An adventure for low-level Living Force heroes.
Between Worlds Pt 2

Mid World

by Morrie Mullins

The trouble among the smugglers has not disappeared, and in fact, recent reports indicate that internal conflict may be growing. Once again, Nirama summons the heroes of Cularin to further infiltrate the ranks of his opposition, the Cell. An adventure for low-level Living Force heroes. It is strongly recommended that this be played after TopWorld and before UnderWorld.
Between Worlds Pt 3  

Under World

by Morrie Mullins

Another call from the smugglers confirms that the heroes have yet to fully extricate themselves from the problems in the Belt, and more importantly, that Nirama has yet to discover the source of his opposition. All over the system, word is that things are about to come to a head. Now is the time for action. An adventure for Living Force heroes level 1-6. It is very important that this be played after TopWorld and MidWorld -- if not, do not play these scenarios.

RPGA members make their own heroes and play them in RPGA tournaments across the country (and beyond). Heroes gain treasure, experience, and advance in levels just like in a home campaign. At live-action events, heroes can buy land, join guilds, trade items, get involved in the city government, and more. As heroes become powerful in the campaign, more options open up to them. Look to the stars and become a part of the newest roleplaying campaign anywhere..


The Call of Cthulu...

Stolen Statuette

by Gary Labrecque

The sudden death of Dr. Jeffery Cabot, professor emeritus of anthropology at
Miskatonic University and patriarch of the Cabot family has brought each of you back to Arkham. This is the first time the six of you have been together since you recovered the fabled Head of the Master two years ago. Now, someone has stolen the mysterious statue once again, and the police want to wish to know what you know about the theft. This is second in the Head of the Master trilogy.Characters provided.
Mythos Feasts of Ancient Rome

by Gregory Detwiler

Ancient Rome is the setting for this expedition into Mythos madness. Senator Lucien Celeres Sextus has been stunning the town with the magnificence of his parties and lavish feasts. So stunned is the upper crust of Roman society that they are not questioning certain irregularities associated with Sextus.Characters provided.
Senior Project

by Robert Hobart

A few years ago, a group of Miskatonic University investigators stopped a dreadful threat to the world. Now their former mentor fears that they, too, have become dangerous. Five students and their professor must track down their predeceasors and learn the price to be paid for hunting the Mythos. Characters provided.

Living Jungle

Madness

by Christopher Reed

The Jengi tribe of shu has just recently been cured of a strange disease and it
seemed all would be well for them. However, now many of those who were cured are acting oddly. It has even been said that they now fight amongst themselves. Is this just the beginning of the end for the shu? An adventure for heroes of all levels.

Steel Valley Con Event Schedule


Something for every RPGA member and Fan


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