Gaming Guild

RPGA Network Club Decathalon


History - To Enter - Scoring - 2001 Event List


History

In 1990, the RPGA Network began sponsoring a competition called the Clubs Decathlon. Over the years, this competition has encouraged members of Network clubs to show off their creative and roleplaying talents, as well as showcase their dedication to the Network. Although roleplaying in general is a cooperativehobby, there are certain areas in which an individual member can shine. Better yet, there are other areas that require the talents of the entire club working together.


Since 1995, Decathlon rules and event updates have appeared in the pages of Polyhedron Newszine. The Decathlon is a year-long competition, culminating in an awards ceremony held at the Network's annual convention, Winter Fantasy.

In the past year, we have done a lot of soul searching here at Network HQ. We've reevaluated many of our programs and practices to reflect the changing needs of our members and to better reflect the hobby of roleplaying. Since its inception, the Decathlon has tried to offer options for just about everything a member could do. Going forward, the ten events comprising this competition will evolve and change to meet the needs of our membership as dictated by the membership. It is our goal to present the members with the best quality play experience possible. So when your needs change, so do ours.

Realizing the incredible value the Decathlon and the Network Clubs Program as a whole offers to our members, we have designed this year's competition to be as simple and accessible to the membership as possible.

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To Enter

To enter, a group of members must form a club.

That's it. No, really, it is. On January 1, 2001, all sanctioned RPGA Network clubs will be entered into the Decathlon. All a club need do to participate is play games at conventions, gamedays, at home, or even on the moon (if you manage to pull this last one off, please invite us to come and play with you).


But to win, a club needs to try a little harder. The ten events ("Decathlon" means a contest consisting of ten different events) that follow include not just gameplay but writing adventure scenarios, designing fantastic places and activities, and even helping out in the community. Like the Olympic track and field Decathlon, each event focuses on a different kind of club activity. Although some are very similar in focus, each has its own challenge and flavor.

For events that require submissions to Network HQ, submit the entry with a club Decathlon event entry form and standard disclosure form. (Both these forms are available on the RPGA website, and copies can be mailed out as necessary.) If you submit by email, attach the files and note the event you are entering. Submissions must be received by the deadline noted, not postmarked by the deadline.

If entering an event by email, please adhere to the following format.

Email entries to HQ at decathlon@wizards.com.

One entry per email, please.

Subject line should read: Decathlon Entry, (name of event)

The main body of your message should contain the following information:

Club name

Name of event

Member(s) participating (with RPGA numbers)

Entry

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Scoring

Each event is worth between 1 and 4 points, and the club with the most points at the end of the year will be declared the victor (maximum 40). Unless stated otherwise in the event description, points will be awarded for first (4), second (3), and third (2) places, with any remaining entrants earning one point for participation.

Please note that club members must participate in all events on behalf of their club. A club member is defined as an RPGA member who is listed in the database as belonging to that club. RPGA members who belong to more than one club can only participate in the Decathlon on behalf of the club in which they are registered in the database. This is because the database automatically tracks many aspects of the competition, and it only can track a member as belonging to one club at a time.

So, without further rambling, we present the following events for the 11th annual Network Clubs Decathlon. Good Luck, and we'll see you at the awards ceremony next year.

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Decathlon Events List

Event 1: Rounds Judged
Event 2: Rounds Played
Event 3: Participation in the Living Force Campaign
Event 4: Create a New Community
Event 5: Create a Company of Adventurers
Event 6: Write a Single Round Scenario
Event 7: Write a Multiround Scenario
Event 8: Team Play
Event 9: New Decathlon Event
Event 10: Clubs in the Community

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Event 1: Rounds Judged

One of the most important functions of the Network is our Tournament play program. The first three events in the Decathlon focus on different aspects of gameplay, the first being the Game Master. For the 2001 calendar year, all rounds judged by members of a Network club will be recorded by our database as they are processed. At the end of the year, the club with the highest ratio of rounds judged to members judging will be the overall winner of the event. The remaining clubs will fall into a grading curve, where the top third of judging ratios will receive 3 points, the middle third 2 points, and the bottom third 1 point for participation.

Back to Decathlon Events List


Event 2: Rounds Played

At the same time, the database will track the play history of all members of Network clubs. At the end of the year, the club with the highest ratio of 1st place finishes to rounds played will be the overall winner. The remaining clubs will fall into a grading curve, where the top third of play ratios will receive 3 points, the middle third 2 points, and the bottom third 1 point for participation.

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Event 3: Participation in the Living Force Campaign

The year 2001 marks the beginning of our newest campaign, Living Force. Set on the exciting stage of the Star Wars universe, the campaign is the perfect vehicle to record participation in Living campaigns. From the campaign's inception at Winter Fantasy, to November 30, 2001, thirteen scenarios will unfold our first big story arc. Be a part of this great event, and your club can earn big in the Decathlon. We would like to have members of sanctioned clubs support the campaign by playing as many of the 13 scenarios as possible during that story arc. The club that has the highest percentage of members that have played all 13 scenarios will be declared the overall winner.

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Event 4: Create a New Community

Part of the fun of playing a roleplaying game is interacting with new people and places created by the Game Master. Here's your chance to bring the whole Network into your gaming group by creating a community of people to interact with.

Design a community for your favorite roleplaying game campaign. Detail its history and describe the current state of affairs. Provide information on important NPCs, giving accurate stat blocks where possible. Include some rumors and adventure hooks to involve visiting player characters. Supply a basic map at the very least. The community may be as large or small as you like, but it should be different and interesting.

Entries for this event should be submitted no later than February 28, 2001, and must be accompanied by a standard disclosure form. Results will be posted by March 16, 2001.

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Event 5: Create a Company of Adventurers

Everybody likes making characters, but what can you do with them? Here's a chance to show off just how creative you can be. Design a company of six adventurers, their history, and their reasons for adventuring together. Use the new Dungeons & Dragons rules, making characters between 6th and 9th level. Equip them using the wealth per the level guidelines presented in the Dungeon Master's Guide. Make characters that you would want to play, because you'll be doing just that a little later in the competition.

Entries for this event should be submitted no later than March 31, 2001, and must be accompanied by a standard disclosure form. Results will be posted by April 20, 2001.

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Event 6: Write a Single Round Scenario

Having tried your hand at communities and characters, why not take the next step and write a whole scenario? Write a single round scenario in any game system we use in the scenario program. The scenario must include six or more well-developed encounters and necessary maps. Player characters are required when applicable. It may be designated for a specific convention.

Submit a disk copy of or email the submission in a format readable by Microsoft Word (we recommend .rtf), a printout of the submission, and the necessary forms. All entries must adhere to the RPGA Standards of Content as published in the Membership Handbook and on the website. In lieu of a formal edit, at the very least run the file through a spelling and grammar checker. All stat blocks must be correct. Entries should not exceed 15,000 words, not including characters. When writing, try to strike a balance between including the necessary information and being wordy.

Entries for this event should be submitted no later than April 30, 2001, and must be accompanied by a standard disclosure form. Results will be posted by May 18, 2001.

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Event 7: Write a Multiround Scenario

Next, try it twice. Using the guidelines from the single round event, write a multi-round scenario.

There should be continuity of plot between the two rounds, but the content is up to you. Apply the requirements of the single round tournament to each round of the submission.

Entries for this event should be submitted no later than June 30, 2001, and must be accompanied by a standard disclosure form. Results will be posted by July 20, 2001.

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Event 8: Team Play

At the Origins International Game Expo and Fair (July 5-8, 2001, Columbus Ohio), and at other conventions around the world in July, the fun really begins. Using the characters designed in Event 5, come and play in a very special tournament only available to Network Clubs. The highest scoring team will have their characters permanently added to the scenario. For those clubs that did not submit a company of adventurers in March, a default set of characters will be provided. But only a team that plays characters designed by their club is eligible for first place in this event.

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Event 9: New Decathlon Event

Every year, we ask the members to design a piece of the competition for the next year. Propose a Decathlon event of any kind, in the format shown in this article. It can be as wild as you want, but it must be something a club can do, preferably something that takes more than one person to accomplish. We'll make the best events part of next year's competition.

Entries for this event should be submitted no later than August 31, 2001, and must be accompanied by a standard disclosure form. Results will be posted by September 21, 2001.

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Event 10: Clubs in the Community

Most of the competition so far has involved clubs competing against each other, but within our own community of roleplayers. But there is a larger community in the world, a community that occasionally needs a little help. You and your club are encouraged to get out and do something for somebody that is not you. Sponsor or participate in some community activity, and then let us know what you did.

Participation in this event is worth 4 points.

Back to Decathlon Events List


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